All Future Halo Shooters Will Have Split-Screen Support



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And simpler stories.

Today at DICE 2017, 343 Industries head Bonnie Ross confirmed that all future FPS Halo games will have split-screen multiplayer.

During her talk, titled “Stewards of a Sci-Fi Universe,” Ross discussed some of the lessons learned by the studio over the past few years, noting missteps like the rough multiplayer launch of The Master Chief Collection and the lack of split-screen multiplayer in Halo 5: Guardians were “incredibly painful for the community” and for those at 343. With regard to the latter, Ross confirmed that “for any FPS going out forward, we will always have split-screen.”

The lack of split-screen support in any of Halo 5’s modes received a lot of backlash from the community. At the time, 343 said it was a “tough” choice that was made so the studio wouldn’t have to compromise on Halo 5’s “massive scale environments, improved AI behavior, increased visual and gameplay fidelity.”

She also discussed the studio’s approach to storytelling going forward, saying, “while we love our transmedia, sometimes I do think we tell a little bit too much story in our games.” So, with future Halo titles, Ross said 343 plans to keep the game stories simpler and use transmedia to tell the deeper narratives.

She used the approach taken in the recently-released Halo Wars 2 as an example of how 343 plans to tell stories in its games going forward. Read IGN’s Halo Wars 2 review for our thoughts on the RTS game, which we found offers “a dose of Halo-Universe flavor with a decent story.”

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter and subscribe to his YouTube channel.


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